The gates have a problem with the script. And something's missing... Something... Pig! Add the wild pig!
No, I will not add the freaking pig. It looks ridiculous!
It was never put in,and has an unfinished model.
That's why I wont add it. And I can't edit it
Also-The problem wthe gate script
on:*toggle* {instructions}
Toggle isn't a proper function. It won't openclose.
This is what i did to my version:
on:*USE* {instructions}
There is a good reason why I chosed toggle instead of use:
The mapper shall decide what the player has to do to open the gates.
If you want it to open by using, simply add the script
on:use {
event "toggle";
}
to the gates
on the map.
btw, on:toggle is part of an "api" I agreed on with ASoS. They'll use it for their gates, too