s2ext

Programme & Projekte => Stranded 2 Extension Mod => Thema gestartet von: xweetok59 am Januar 01, 2011, 14:06:36 Nachmittag

Titel: Some questions
Beitrag von: xweetok59 am Januar 01, 2011, 14:06:36 Nachmittag
There are some items who aren't listed in neucombis file. Like teer and sand and bucket and such things. Could anybody list em and tell me how i can get em please? And where do i have to build a kochstelle?

And about scaling in the buildings file, how does it work? It doesn't have any effect for me.
Titel: Re: Some questions
Beitrag von: nicht_mehr_Gast am Januar 01, 2011, 14:33:12 Nachmittag
teer: Destroy a charcoal kiln after having burnt it.
sand: dig with spade or "Grabwerkzeug". Sometimes, you'll find sand.
bucket: No idea. I guess it was dimensional lumber ("Brett") plus cord or something like that. Would have to look it up if it is urgent.

a general new combinations list: Quester did a script that would create them automatically, IIRC. Can't help you with that, ask Quester.

scaling in the buildings file: I dunno :S. Scaling in the corresponding objects file will help, I assume.
Titel: Re: Some questions
Beitrag von: xweetok59 am Januar 01, 2011, 15:37:41 Nachmittag
Charcoal kiln? That's not in the list. Do you have any idea on how i can unlock all the building thingys?
Titel: Re: Some questions
Beitrag von: nicht_mehr_Gast am Januar 01, 2011, 15:46:12 Nachmittag
The charcoal kiln ("Kohlenmeiler") should unlock if your crafting skill is high enough and you have built some buildings (small hut should be enough). Alternatively, you can unlock all buildings by pressing ^ or ~ or something like that (dunno what it ist on an english keyboard, try such keys), typing dm, selecting "execute command", typing "unlockbuildings;" and confirming.